v0.6
-----------------------------
- OpenGL Extensions are optionally loaded through U_Setup Class
- Fixed OpenGL RGB/Depth settings during Engine StartUp
- Exporting an image in BMP instead of TGA
- Using SDL_image library to load images
- JPG, PNG, BMP, TGA, GIF, TIFF 24/32bpp textures
  using SDL_Image Library for loading
- Using TGA A-textures for transparency on models, fonts and GUI
- Improved Dynamic LOD (fixed Gaps, less memory needed)
- Using QUATERNION rotations instead of Heading/Pitch/Roll
- New Improved U_GLTransform Class (scene graph alike)
- Added U_BillBoard Class
- Added U_Emitter Class for Particle Systems
- Added U_File Class for .u3d file format
- .u3d file contains LODS as data streams
- Added U_Scene::Raytrace() method for raytraced Static lighting
	(not lightmaps, just per vertex raytracing)
- Added U_Scene::LightScene() method for rough per vertex lighting
- OpenGL is Loaded DYNAMICALLY
- Added U_Setup::setOpenGLLib(..) for opengl library loading	
- Removed MIP MAPPING due to GLU removal
- U3D apps no longer link with GL/GLU
- Added Experimental Linux Networking (UDP/TCP)
- Fixed several Collision detection issues
- Added Logging aupport


v0.5         18 October 2000
-----------------------------
Engine Renamed to U3D
-Total redesign of most parts of engine



v0.4          22 July 2000
-----------------------------
Library:
Added: Simple GUI
Added: Vertex Arrays
Added: Progressive Meshes
Added: U_Camera::ClickSelect (thanks BEH!)

Updated: Transparent Text
Updated: Removed SLOW RGB filtering
Updated: New Improved Performance especially on NVIDIA cards
Updated: Fixed Fullscreen mode
Updated: MlRaw Loader calculated TexCoords (thanks BEH!)


v0.3          24 June 2000
-----------------------------
Library:
Added: Real Time Shadows
Added: U_Plane::FindPlane(..)
Added: GL Driver rewritten
Added: GL Driver support object sorting for corrent Alpha Blending
Added: Dynamic object support in U_Scene
Added: <primitive>::rotateCenter(..)
Added: U_Setup::Enable/Disable(U_DITHER)
Added: U_GLTransform class for faster object transformations
Added: support for static arrays instead of slow linked lists
Added: U_Setup::setResolution(..) for changing resolutions on the fly.

Updated: About 35% FPS increase
Updated: U_StaticScene renamed to U_Scene
Updated: Sound bug fixed
Updated: U_Scene does not split triangles
Updated: New Collision Detection System
Updated: Fixed buggy U_DLightGroup::UnRefLight(..)
Updated: U_Text2D bug fixes
Updated: Documentation
Updated: New Linux Makefiles

Demo:
Added: Real time shadows on scene
Added: switching of lights/shadows

Updated: Moving dynamic light
Updated: About 40% improved performance
Updated: Fixed a SEGFAULT crash bug at startup




v0.2           7 June 2000
------------------------------
Library:
Added: 3DSMAX .ASE  Loader
Added: Dynamic Lighting
Added: Transparency  (Aplha Blending)
Added: RGB filtering
Added: Thread Support
Added: Experimental Uncompressed TGA Texture Loader
Added: LookAt Table for u_cos(), u_sin() functions
Added: ~15% Less CPU Usage
Added: U_Setup::ShowCursor() for Mouse Handling
Added: First draft documentation

Updated: New BMP Texture Loader
Updated: U_Frustum Redesign
Updated: Faster Viewing Frustum Culling
Updated: New U_Text2D bug free Code
Updated: Removed ::Optimize() from Classes
Updated: Added setRGB(), setTexture() to U_Group and U_LODSwitch
Updated: API documentation

Fixed: RGB vs BGR bug at textures
Fixed: A Reloading Texture Bug

DEMO:
Added: Transparent Clouds
Added: Double Sky dome for 2-level Cloud effect
Added: Dynamic Lighting
Added: Day/Night Effect

Updated: Double Frame Rate(!!)
Updated: Some model Updates
Updated: FPS Counter is updated more frequently


v0.1           1 May 2000
-------------------------------

First Development Release. MAY EXPERIENCE BUGGSSSSSS