GENERAL DESCRIPTION |
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An Open-Source (GNU LGPL) 3d graphics API for Game/Visualization Development. U3D is NOT a game, it is a library that can be used in order to create a 3d game or any other 3D application. It contains high-level C++ classes in order the programmer to handle 3d objects, sounds, Input/Output and many more (see Features below). U3D is going to be small, so it is easily downloadable. Goals: - Small, Portable, Fast - C++ Class-based API - OpenGL hardware accelerated - Support for most popular platforms (Linux, BeOS, Unix, Win32, MacOS) Requirements: - SDL lib from http://www.libsdl.org - Mesa3D from http://www.mesa3d.org or any other OpenGL driver - A C++ compiler, like EGCS (linux) or Visual C++ (win32) U3D should work on any platform the above libraries support. |
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FEATURES - ALREADY DONE |
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- Basic classes (vertices, triangles, lists, groups) and Optimizations - Quake-style (6DOF) Camera - Materials/Textures (BMP, TGA... ) with ability to change quality on the fly. - .ASE (3DSMAX), .BMF (View3DS) file reader - Dynamic/Static Object Transformations - Fast View Frustum Culling with Hierachical Bounding Boxes - 2D Text - Self Generated Dynamic Level-Of-Detail - Gouraud (per Vertex) Global and Local Lighting - Octree Scene Partitioning Scene management - Pseudo 3D and Global SOUND Sources - Collision Detection through Hierachical Bounding Boxes - Mouse and Keyboard Event Handlers - Linear FOG - OpenGL Dynamic Lighting - Transparency - Multithreading - Real Time Shadows - Simple GUI - Vertex Arrays - Multitexturing (can be used for Static Lightmap support) - Cube Environment Mapping through GL_EXTENSIONS - Support for T&L GPUs (Nvidia Geforce series.....) - Dynamically load OPENGL LIBRARY - Quaternion Rotations - Billboard - Particle System - Basic Networking Classes ( currently Linux only) - .u3d file format with streaming capabilities - Per vertex raytracing |
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FEATURES - WISH LIST |
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- .3DS/.OBJ Loader - Real 3D Sound through OpenAL - Reflections - Bezier Curves - Bump Mapping - Occlusion Culling - Utility Classes (for terrain generation..... and other) |